Texturing & materials · Beginner
UV unwrapping
Cutting a 3D surface along seams and unfolding it flat for texturing
What is UV unwrapping?
UV unwrapping is the step that cuts a 3D model’s surface along chosen edges and unfolds it into flat pieces on a 2D grid. Those flat pieces, called UV islands, are where a texture gets painted or baked. A good unwrap keeps every piece flat with as little stretching as possible.
Think of it like this
It is like opening a cardboard box along its folds and glue flaps, then laying the pieces flat on the floor.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How UV unwrapping works
- 01Choose seams along edges that are hidden or follow natural breaks in the shape.
- 02Run the unwrap, and the software unfolds each piece flat with as little stretching as it can.
- 03Check the result with a checker texture and fix any stretched or squashed areas.
- 04Pack the islands so they fill the square texture space without overlapping.
UV unwrapping vs UV mapping
| Property | UV unwrapping | UV mapping |
|---|---|---|
| Scope | One step: cutting and unfolding | The whole process, from seams to layout |
| Result | Flat UV islands | A finished, packed UV layout |
| Usually said as | “Unwrap the mesh” | “Does it have UVs?” |
People often use them as one idea; strictly, unwrapping is the unfolding step inside UV mapping.
Where UV unwrapping is used
- Preparing a model before painting or baking textures
- Laying out game assets so they fit one texture
- Fixing stretched textures on scanned or generated models
Beginner tip
Straighten islands that come from straight parts, like pipes and planks. Straight islands pack tighter and let tiling textures line up without wobbling.
Terms related to UV unwrapping
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
- Texturing & materialsUDIMSpreading UVs across numbered texture tiles for far more detail
- Texturing & materialsTexture atlasOne image that packs the textures of many objects side by side
- Texturing & materialsBakingSaving slow detail or lighting into a texture so it never has to be recalculated
- Texturing & materialsTexture mappingWrapping a flat image onto a 3D surface to give it color and detail
UV unwrapping FAQ
Updated October 29, 2026 · Browse all 3D terms