Texturing & materials · Advanced
UDIM
Spreading UVs across numbered texture tiles for far more detail
Also called UDIM tiles
What is UDIM?
UDIM is a way of spreading a model’s UVs across many numbered texture tiles laid out in a grid, rather than squeezing everything into one square. Each tile gets its own full-resolution image, so a character or vehicle can carry far more detail. The first tile is numbered 1001.
Think of it like this
It is like a photo album with numbered pages: rather than cramming every photo onto one page, each part of the model gets a page of its own.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How UDIM works
- 01Unwrap the model, then move groups of UV islands into neighboring squares of the grid.
- 02Each square becomes a tile, numbered 1001, 1002 and onward.
- 03Paint or bake one image per tile, at full resolution.
- 04The renderer loads the right tile image for each part automatically.
UDIM vs single UV tile
| Property | UDIM | Single UV tile |
|---|---|---|
| Layout | Many numbered squares | One square |
| Detail | Very high, one image per tile | Limited by one image |
| Files | Many images per map | One image per map |
| Support | Film and offline tools | Everywhere, including game engines |
Use UDIMs for close-up film and hero assets; use a single tile for games and anything that must run in real time.
Where UDIM is used
- Detailed film characters and creatures
- Vehicles and props seen in extreme close-up
- Keeping texel density high across a large model
Beginner tip
Give each tile a logical group, such as head, hands and body, so painters know where to look. Keep texel density similar across tiles unless a part needs extra detail.
Terms related to UDIM
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
- Texturing & materialsTexture paintingBrushing color and detail straight onto a 3D model
- Texturing & materialsTexture atlasOne image that packs the textures of many objects side by side
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
UDIM FAQ
Updated October 29, 2026 · Browse all 3D terms