Texturing & materials · Beginner
UV mapping
Flattening a 3D surface into 2D so a texture knows where to go
What is UV mapping?
UV mapping is the step that flattens a 3D model’s surface into a 2D layout, so a flat texture image wraps onto it in the right places. U and V name the two axes of that flat layout. Without good UVs, textures stretch, blur or land in the wrong spot.
Think of it like this
It is like peeling an orange and pressing the peel flat on a table. Cut in the right places, it lies flat with little stretching.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How UV mapping works
- 01Mark seams, the edges where the surface will be cut open.
- 02Unwrap the model so its faces unfold flat, like a sewing pattern.
- 03Arrange the flat pieces, called islands, to fill the square texture space.
- 04Paint or bake textures onto that layout, and they wrap back onto the model.
UV mapping vs UV unwrapping
| Property | UV mapping | UV unwrapping |
|---|---|---|
| Means | The whole process and its result | The step of unfolding the faces |
| Includes | Seams, unwrapping, packing, checking | Mostly the unfold itself |
| You’ll hear | “Does this model have UVs?” | “Unwrap the mesh” |
The terms overlap: unwrapping is one step inside UV mapping.
Where UV mapping is used
- Texturing game characters and props
- Baking normal and ambient occlusion maps
- Placing logos and labels on product models
Beginner tip
Apply a checker texture while you work. Squares that stretch or change size show exactly where the UVs need fixing.
Terms related to UV mapping
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
- Texturing & materialsTexture mappingWrapping a flat image onto a 3D surface to give it color and detail
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
- Texturing & materialsTexture atlasOne image that packs the textures of many objects side by side
- Texturing & materialsBakingSaving slow detail or lighting into a texture so it never has to be recalculated
UV mapping FAQ
Updated October 29, 2026 · Browse all 3D terms