Texturing & materials · Intermediate
Triplanar mapping
Projecting a texture from three directions so no UVs are needed
Also called Triplanar projection
What is triplanar mapping?
Triplanar mapping, also called triplanar projection, textures a model by projecting the same image from three directions, front, side and top, and blending them where they meet. It needs no UVs, so it suits terrain, rocks and generated shapes that would be hard to unwrap.
Think of it like this
Picture three slide projectors aimed at a sculpture from the front, side and top, all showing the same pattern, with soft overlaps where their beams meet.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How triplanar mapping works
- 01The image is projected along each of the three main axes.
- 02Each point checks which way its surface faces.
- 03Faces pointing mostly up take the top projection, and sides take the side ones.
- 04Where directions mix, the projections blend to hide the joins.
Triplanar mapping vs UV mapping
| Property | Triplanar mapping | UV mapping |
|---|---|---|
| Needs UVs | No | Yes |
| Setup | Instant | Seams, unwrapping and packing |
| Placing exact details | Hard | Full control |
| Cost | Three texture reads per point | One texture read |
Use triplanar for natural, tiling surfaces on shapes that are hard to unwrap; use UV mapping when details must land in exact places.
Where triplanar mapping is used
- Rocks, cliffs and terrain in games
- Quick texturing of scanned, sculpted or generated models
- Moss, snow or dust settling on top surfaces
Beginner tip
Pair triplanar mapping with a busy, seamless texture. Bold lines or patterns make the blend zones obvious, while noisy rock or dirt hides them.
Terms related to triplanar mapping
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Texturing & materialsTexture mappingWrapping a flat image onto a 3D surface to give it color and detail
- Texturing & materialsProcedural textureA pattern generated by math rules, with no fixed resolution
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
- Scanning & XRPhotogrammetryBuilding a 3D model from many overlapping photos of a real object
- Texturing & materialsTextureAn image wrapped onto a 3D surface to give it color and detail
Triplanar mapping FAQ
Updated October 29, 2026 · Browse all 3D terms