Texturing & materials · Beginner
UV seam
An edge marked as a cut line, telling the unwrap where to split the surface
Also called Seam, Mark Seam
What is a UV seam?
A UV seam is an edge you mark as a cut line, telling the software where to split a model’s surface when it unfolds it flat for texturing. Seams decide the shape of each flat piece, so good placement means less stretching. In Blender, seams show as red edges in Edit Mode.
Think of it like this
Like the seams on a pair of jeans: they mark where flat fabric was cut and sewn, and a tailor tucks them where they are least visible.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Surface: Giving the shape its color and material: UVs, textures and shaders.
How a UV seam works
- 01In Edit Mode, select edges along natural breaks or hidden areas.
- 02Choose Mark Seam from the UV menu, opened with U, or from the Edge menu.
- 03Unwrap; each area enclosed by seams unfolds as its own flat island.
- 04Check with a checker texture and move seams where stretching shows.
UV seam vs UV unwrapping
| Property | UV seam | UV unwrapping |
|---|---|---|
| What it is | A cut line you mark | The step that unfolds the surface |
| When | Before unwrapping, edge by edge | After seams, in one command |
| In Blender | U > Mark Seam | U > Unwrap |
| Controls | Where islands split | How the flat pieces come out |
Seams are the plan and unwrapping is the cut: mark seams first, then unwrap, and repeat until the islands lie flat.
Where a UV seam is used
- Splitting a character into head, body and limb islands
- Hiding cuts under arms, along inner legs or behind hair
- Opening a box, bottle or pipe into flat pieces
Beginner tip
Mark seams where the eye rarely looks and where the shape already breaks, such as hard edges, the backs of objects and under overlaps. Each seam can show a faint texture line.
Terms related to a UV seam
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Texturing & materialsSmart UV projectBlender’s automatic unwrap that cuts a model into flat pieces by angle, no seams needed
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
- Texturing & materialsTexture paintingBrushing color and detail straight onto a 3D model
- ModelingEdgeA straight line joining two vertices; the borders of every face
UV seam FAQ
Updated October 29, 2026 · Browse all 3D terms