Modeling · Intermediate
Pole
A vertex where three, five or more edges meet instead of the usual four
Also called N-pole, E-pole
What is a pole in 3D modeling?
A pole is a vertex where any number of edges other than four meet. In a clean grid of quads every vertex joins four edges, so poles mark the spots where the edge flow changes direction. A vertex with three edges is an N-pole, and one with five is an E-pole.
Think of it like this
A pole is like a roundabout in a street grid: most crossings are plain four-way junctions, and the roundabout is where traffic turns a new way.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How a pole works
- 01In an even grid of quads, four edges meet at every vertex.
- 02To turn a corner or wrap a shape, the edge flow must change direction.
- 03That change creates a vertex with three or five edges: a pole.
- 04Where you place poles decides where smoothing and bending may show small artifacts.
Where a pole is used
- Redirecting edge loops around eyes, mouths and joints
- Closing the ends of rounded shapes such as fingertips
- Planning clean topology during retopology
Beginner tip
Move poles to flat, still areas, such as the cheek instead of the corner of the mouth. Avoid vertices with six or more edges; they almost always pinch when smoothed.
Terms related to a pole
- ModelingVertexA single point in 3D space; the corners every mesh is built on
- ModelingTopologyHow the faces and edges of a mesh are laid out and flow across it
- ModelingEdge loopA chain of connected edges that runs around a model, end to end
- ModelingQuadA four-sided face, the shape most artists prefer to model with
- ModelingRetopologyRebuilding a messy model with a clean, lighter mesh on top
- ModelingSubdivision surfaceSmoothing a model by splitting each face into smaller ones, level by level
Pole FAQ
Updated October 29, 2026 · Browse all 3D terms