Modeling · Beginner
Edge
A straight line joining two vertices; the borders of every face
What is an edge in 3D modeling?
An edge is a straight line that connects two vertices in a mesh. Edges outline every face, and where two faces meet they share the edge between them. Artists select and edit edges to cut new detail, sharpen creases, mark UV seams and shape how a model bends.
Think of it like this
Edges are like the stitching on a football: each line joins two panels, and the pattern they make decides the ball’s shape.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How an edge works
- 01Two vertices are joined by a straight line, forming an edge.
- 02Three or more edges in a closed loop surround a face.
- 03An edge shared by two faces tells the software those faces are connected.
- 04Moving, cutting or beveling edges changes the outline of the model.
Edge vs edge loop
| Property | Edge | Edge loop |
|---|---|---|
| What it is | One line between two vertices | A chain of edges across the model |
| Select with | A single click | Alt-click or a loop select command |
| Used to | Make small fixes and mark seams | Add rows of detail and shape joints |
| Changes | One spot | A whole band of the model |
Pick single edges for small, local fixes; work in edge loops when the change should follow the form all the way around.
Where an edge is used
Terms related to an edge
- ModelingVertexA single point in 3D space; the corners every mesh is built on
- ModelingFaceThe flat, filled surface between edges; the part you actually see and texture
- ModelingEdge loopA chain of connected edges that runs around a model, end to end
- ModelingEdge ringA set of parallel edges side by side, like the rungs of a ladder
- ModelingBevelCutting a sharp corner into a small slope or curve so it catches light
- Texturing & materialsUV unwrappingCutting a 3D surface along seams and unfolding it flat for texturing
Edge FAQ
Updated October 29, 2026 · Browse all 3D terms