3D animation maker for AI video

A softly lit sculptural figure made of translucent planes turning in haze on a black ground, the cover for the Morphic 3D animation maker

Start from a prompt or a 3D scene. Generate the shots, finish in Compose.

Two ways to make 3D animation in Morphic

Morphic makes a 3D animation from two starting points: a prompt when the look matters most, or a 3D scene when the staging and the camera matter most. Both routes end on the same Compose timeline with voice, music and sound. For modelling, rigging and final rendering, see the best 3D animation software.

Below is the 3D scene route: a frame from the blocking, and the frame generated from it with each figure named by colour.

Stylised CGI frame of an old toymaker at his workbench at night, leaning towards a small tin robot that stands on the bench in warm lamplightGenerated frame
3D Scene blocking of a small workshop at night: a tall red figure at a workbench leans towards a short blue figure standing on the bench, lit by one desk lamp3D Scene blocking

Make a 3D animation in three steps

  1. 01

    Pick the starting point

    Describe the shot and its 3D look, or block the set, the cast and the camera in a 3D scene.

  2. 02

    Generate the animation

    Generate each shot from the prompt, or from the rendered blocking with each figure named by colour.

  3. 03

    Finish in Compose

    Cut the shots together and add voice, music and sound effects on their own tracks.

Start a 3D animation from a prompt or a 3D scene

From a prompt: name the 3D look

Describe the subject, the action, the look and the camera: a low poly fox trotting through an autumn forest, a slow dolly at ground height. Photoreal, low poly and stylised CGI all work. Browse 3D animation videos, low poly 3D videos and photoreal 3D videos for prompts to adapt.

From a 3D scene: control the camera and staging

Describe the scene and Copilot builds the set, cast, action and camera, or place it all by hand. Render the blocking video, attach it, and name each figure by colour; the blocking guides the generation. The 3D animation guide walks through it.

Keep 3D animation characters consistent, then finish the cut

Consistent characters across shots

Build a character sheet with front, side and back views, or save the character as an element from one or several images, and attach it to every shot. A location sheet does the same for a set. Design one with the 3D character generator.

Finish the 3D animation in Compose

Trim, reorder and grade the generated shots, and add titles. Generate a voiceover, music or sound effects and lay each on its own track with its own level, then export the finished animation from the same timeline.

3D animation examples made in Morphic

From a 3D scene: a shot generated from the blocking

Made on the 3D scene route. The workshop was blocked with a push-in towards the bench, rendered as a blocking video and attached to the shot. The red and blue figures, named by colour, became the toymaker and his robot.

From a prompt: a low poly 3D animation

Made on the prompt route, text only, with no 3D scene: a faceted lighthouse on a low poly island, waves rolling in, the beam sweeping at dusk, and a slow orbit around the rock.

From a prompt: a photoreal 3D frame

Photoreal 3D suits products and machines: a small orange delivery robot crossing a rain-wet plaza at blue hour, reflections under its wheels, framed low and wide.

Photoreal 3D frame of a small orange delivery robot crossing a rain-wet plaza at blue hour, shot low and wide

A character sheet that keeps the 3D cast consistent

The toymaker's sheet holds his front, side and back views in one stylised CGI look. It rides along on every shot he appears in, so his face and coat hold from shot to shot.

Stylised CGI character sheet of an old toymaker in a brown work coat, shown from the front, side and back on a plain grey ground

All on Morphic

From the plan to the finished cut

Simple pricing

Get started for free today, with the option to upgrade or cancel anytime.

Basic

$19/ month
billed as $228 per year

2400 monthly credits

1 user only

All models

Workflows

Standard

$24/ month
billed as $288 per year

3625 monthly credits

1 user only

All models

Workflows

Pro

$45/ month
billed as $540 per year

6350 shared monthly credits

1 user

+ up to 4 more at extra cost

All models

Workflows

Max

$170/ month
billed as $2040 per year

24650 shared monthly credits

1 user

+ up to 9 more at extra cost

All models

Workflows

Enterprise

For higher limits

Custom

pricing and billing terms

High-volume credits
Custom seat limits
All models
Workflows
Pricing Gradient

Free

For playing around

$0

forever free

Up to 20 credits
1 user only
Limited models
Workflows

FAQs

Do I need to know 3D software to use the 3D animation maker?
No. The prompt route needs only a description of the shot and the look. The 3D route starts from a description too: Copilot builds the set, the cast, the action and the camera, and every part stays editable by hand. If you already work in Blender or Maya, switch the view navigation to the keys you know.
Can I animate my own character in 3D?
Yes. Save your character as an element from one or several images, or build a character sheet with every view, and attach it to each shot so the face and outfit hold. In a 3D scene, a colour-coded figure stands in for the character, or you can upload your own .glb, .gltf or .obj model with its animations.
What 3D animation styles can I make?
Photoreal 3D, low poly, stylised CGI, and other looks you can describe: soft clay-like shapes, toy-like plastic, glossy product renders. Name the look, the lighting and the camera in the prompt. Low Poly also sits among the built-in style references, and a reference image of a look you like carries it further.
Can I add voice and music to a 3D animation?
Yes, in Compose. Generate a voiceover from the voice library, a music track or sound effects in Morphic, then lay them on their own tracks under the picture with their own levels. Trim, reorder and grade the shots on the same timeline, and export the finished animation from there.
Does the generated animation follow my 3D scene exactly?
No. The 3D scene guides the generation on staging, screen direction and the camera angle, while the model brings faces, wardrobe, texture and light. Name each figure by colour in the prompt so the model knows who goes where, and regenerate a shot that drifts.
Does rendering a 3D scene cost credits?
No, when you use Render video in the editor: the blocking video renders in your browser at no credit cost, at 720p or 1080p. Editing the scene uses no credits either. Credits go on the generated shots, on Copilot replies, and on a server render if you ask Copilot to render the scene, which is on paid plans only.

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