Modeling · Beginner
Decimation
Automatically cutting a mesh’s face count while keeping its shape
Also called Mesh simplification, Polygon reduction
What is decimation in 3D?
Decimation is an automatic way to cut the number of faces in a mesh while keeping its overall shape. The software merges and removes faces where they add the least detail, so a heavy scan or sculpt becomes light enough to load, share or print. It is fast but leaves messy triangles.
Think of it like this
It is like shortening an essay by cutting the least important sentences. The meaning survives, but the writing gets choppier.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How decimation works
- 01You set a target, such as half the faces or a fixed count.
- 02The software ranks edges by how little the shape changes if they collapse.
- 03It collapses the cheapest edges first, merging their vertices.
- 04It stops at your target, leaving flat areas sparse and curved areas denser.
Decimation vs retopology
| Property | Decimation | Retopology |
|---|---|---|
| How | Automatic, from a ratio or count | Rebuilt by hand or with guided tools |
| Result | Uneven triangles | Clean quads that follow the form |
| Time | Seconds | Minutes to hours |
| Best for | Static props, previews, printing | Characters that will be animated |
Decimate when the model only has to look right and load fast; retopologize when it must bend, be rigged or be repainted.
Where decimation is used
- Shrinking 3D scans and photogrammetry models
- Making lighter LOD versions of a game asset
- Getting a sculpt small enough to share or print
Beginner tip
Decimate a copy, never your only original, and compare the two side by side. Stop lowering the ratio once the silhouette starts to change.
Terms related to decimation
- ModelingRetopologyRebuilding a messy model with a clean, lighter mesh on top
- ModelingRemeshRebuilding a whole mesh automatically with new, evenly spaced faces
- ModelingLOD (level of detail)Swapping in simpler versions of a model as it moves away from the camera
- ModelingPolycountHow many faces or triangles a model has; the quickest measure of its weight
- ModelingLow-polyA model with few faces, built for speed or for a simple faceted look
- Scanning & XRPhotogrammetryBuilding a 3D model from many overlapping photos of a real object
Decimation FAQ
Updated October 29, 2026 · Browse all 3D terms