Modeling · Intermediate
LOD (level of detail)
Swapping in simpler versions of a model as it moves away from the camera
Also called Level of detail, LODs
What is LOD in 3D?
LOD, short for level of detail, is a technique where a model has several versions, from detailed to very simple, and the engine shows simpler ones as the model gets farther from the camera. Distant objects look the same on screen but cost far less to draw, which keeps games running fast.
Think of it like this
Like a stage set: actors up front wear detailed costumes, while figures far at the back can be simple cutouts nobody in the audience notices.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Export: Saving and sharing the result: file formats, engines and printing.
How LOD works
- 01An artist or tool makes copies of a model with fewer and fewer faces.
- 02Each copy, named LOD0, LOD1 and so on, is set to a distance or screen size.
- 03As the camera moves, the engine swaps in the version that fits.
- 04Some engines blend between versions so the switch is hard to spot.
LOD (level of detail) vs mipmap
| Property | LOD (level of detail) | Mipmap |
|---|---|---|
| Applies to | Meshes | Textures |
| Swaps in | Simpler geometry | Smaller, softer images |
| Made by | Decimation or hand modeling | Automatic downscaling |
| Goal | Fewer triangles to draw | Less memory and less shimmer |
They work together: LOD simplifies the shape at a distance, mipmaps simplify the texture, and most game assets use both.
Where LOD is used
- Open-world games with many trees, rocks and buildings
- Crowds of characters in games and simulations
- Web and AR scenes that must run on phones
Beginner tip
Judge each LOD from the distance it will actually be seen, not up close. Cut detail inside the outline first; a changing silhouette is what gives a bad LOD away.
Terms related to LOD
- ModelingDecimationAutomatically cutting a mesh’s face count while keeping its shape
- ModelingPolycountHow many faces or triangles a model has; the quickest measure of its weight
- ModelingLow-polyA model with few faces, built for speed or for a simple faceted look
- Texturing & materialsMipmapA smaller, pre-shrunk copy of a texture used for distant surfaces
- Lighting & renderingReal-time renderingDrawing 3D images fast enough to react instantly, as in games and viewports
- File formatsGame engineSoftware that renders 3D scenes in real time and runs interactive apps
LOD (level of detail) FAQ
Updated October 29, 2026 · Browse all 3D terms