Lighting & rendering · Intermediate
Lightmap
A texture of baked lighting that lets real-time scenes look richly lit
Also called baked lighting
What is a lightmap?
A lightmap is a texture that stores precalculated lighting for the surfaces in a scene, including soft shadows and bounced light. It is baked once ahead of time, then laid over the surfaces at runtime, so games and real-time viewers show rich lighting without calculating it every frame.
Think of it like this
It is like painting shadows and sunlight straight onto a theater set: it looks lit from every seat, but the lights cannot move during the show.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Render: Lighting the scene and turning it into images or video.
How a lightmap works
- 01Each object gets a second UV layout with no overlapping pieces.
- 02A renderer calculates lighting for the static scene and bakes it into textures.
- 03The engine blends those textures with the surfaces’ own materials at runtime.
- 04Moving objects use separate real-time lighting, since the bake cannot change.
Lightmap vs real-time lighting
| Property | Lightmap | Real-time lighting |
|---|---|---|
| Calculated | Once, before running | Every frame |
| Quality | Soft shadows and bounced light | Depends on engine and budget |
| Changes while running | No | Yes |
| Cost while running | Very low | Higher |
Bake lightmaps for static scenes where lights never move, and use real-time lighting for anything that changes, like a day-night cycle or a flashlight.
Where a lightmap is used
Terms related to a lightmap
- Texturing & materialsBakingSaving slow detail or lighting into a texture so it never has to be recalculated
- Lighting & renderingGlobal illuminationLight that bounces between surfaces, filling shadows and carrying color
- Texturing & materialsUV mappingFlattening a 3D surface into 2D so a texture knows where to go
- Lighting & renderingReal-time renderingDrawing 3D images fast enough to react instantly, as in games and viewports
- File formatsGame engineSoftware that renders 3D scenes in real time and runs interactive apps
- Texturing & materialsTexel densityHow many texture pixels cover each unit of a model’s surface
Lightmap FAQ
Updated October 29, 2026 · Browse all 3D terms