Modeling · Beginner
Edge loop
A chain of connected edges that runs around a model, end to end
What is an edge loop?
An edge loop is a chain of connected edges that runs across a mesh, going straight through each four-way junction until it meets itself or an open border. Loops let you select a whole band of a model in one click, add rows of detail and shape areas that bend, such as eyes, mouths and joints.
Think of it like this
An edge loop is like a belt around a waist: it circles the body in one line, and moving or tightening it reshapes everything along its path.
Where it fits in a 3D project
- Create
- Surface
- Rig
- Animate
- Render
- Export
Create: Building the shape: modeling, sculpting, scanning or generating it.
How an edge loop works
Edge loop vs edge ring
| Property | Edge loop | Edge ring |
|---|---|---|
| Edges run | End to end, along the path | Side by side, across the path |
| Looks like | A belt or a rail | The rungs of a ladder |
| Select in Blender | Alt-click an edge | Ctrl+Alt-click an edge |
| Typical use | Shaping, sliding or beveling a band | Cutting new loops through the ring |
Select an edge loop to move or shape a band of the model; select an edge ring when you want to cut new loops across it.
Where an edge loop is used
- Circling eyes, mouths and joints so they bend cleanly
- Adding detail with a loop cut
- Holding sharp corners on a subdivision model
Beginner tip
Before rigging, check that loops wrap around each joint like rings on a finger. Two or three loops at an elbow or knee is a common rule of thumb for clean bending.
Terms related to an edge loop
- ModelingEdgeA straight line joining two vertices; the borders of every face
- ModelingEdge ringA set of parallel edges side by side, like the rungs of a ladder
- ModelingTopologyHow the faces and edges of a mesh are laid out and flow across it
- ModelingQuadA four-sided face, the shape most artists prefer to model with
- ModelingPoleA vertex where three, five or more edges meet instead of the usual four
- ModelingSubdivision surfaceSmoothing a model by splitting each face into smaller ones, level by level
Edge loop FAQ
Updated October 29, 2026 · Browse all 3D terms